2/2/2024 0 Comments Forge of empires forum beta![]() Production Overview and Production Efficiency: tasks can be checked and unchecked manually.the conditions are optional and only needed if you want the helper to automatically check the tasks when they are done.Festival Manager 3 + Ship Manager 3 #MT-3#MF-3.Building types: T(ransport - Ship, Carriage), F(estival), 1, 2, 3, 4, 5 (Workshops 1-5).Condition types: L(evel) M(anager) T(ask).there can be arbitrarily many conditions per task.Description Text.#condition1#condition2#condition3 the guide tasks can be added manually within the dialogue body and will be saved independently for every variation of run through.if you like mooing cats strategy guides, this will help you to implement them without the need to permanently check the guide from another source.setting timers now works properly - limited to times below 24 hours. ![]() FP Boost was applied to Great Buildings.In the column "next Spawn" it is shown, how much progress/players/keys can be generated by spawning an extra piece and how efficient that would be: Min - Max (Average).in column "Sim" it can be seen how much progress/players/keys can be reached with the current configuration and how efficient that is.the table now shows the number of free pieces in the top row.similar to type T, but also completes when the task is active.added condition type W(ait till task is active or completed):.updated various components to accomodate for SAT.Discord Invite links were broken, so we replaced them.made some preparations for the Fall event.this should help to improve the efficiency evaluation as they are not influenced by the reset costs anymore.you should enter the average of the epected reset costs here (e.g.: 3 games per day -> 20, 4 games per day -> 35). ![]() An optioon was added to set a specific reset cost to be used instead of the correct one. ![]() ![]()
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